Description: Catweazle is casting spells in his secretive cave in ''the great forest'' and his chantings are overheard by the Normans, who enter his cave and attempt to capture him for practicing witchcraft. Biting one of theÊsoldiers he is able to escape into the forest complete with his ''familiar'' ''Touchwood''. He is chased by some other Norman soldiers and is trapped by them leaving him no option but to dive into the lake. He reappears in a small pond located at Hexworth farm in 20th century England having flown through time 900 years into the future. Here the magic of his journey begins. Hiding himself in a barn at Hexworth farm he soon meets up with Edward (aka Carrot) when he returns to the barn with farmhand Sam riding on the farm's tractor whose noise scares Catweazle. Carrot manages to hide Catweazle from his father despite the strong smell on Catweazle's clothes. Carrot promises to bring Catweazle food later in the evening and this is where the fun begins. Upon first taking the food to the barn Carrot is interrupted by Sam who needs help with the picture clarity on the TV in the house. Meanwhile Catweazle thinks he has been bewitched when Carrot turns on the light in the barn. Returning to the house to help with the TV, Catweazle soon follows in search of the food and casts a spell on Carrot using "adamcos", his witchknife, so that he can't tell anyone of his existence. Carrot's father comes home from the pub whilst Catweazle is still in the house and in a mad rush to get him out of the house Carrot breaks a window. Upon asking for an explanation Carrot realises that he can't say anything due to Catweazle's spell. Meanwhile outside, Catweazle discovers another light ("tiny sun in a bottle") but it's just an old lamp that doesn't work. So he promises to return the next day to ask "the young sorcerer" to show him the "magic of electrickery".